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Georgi Tsaklev

Programmer struggling with art

Development Practice Posts

Personal Case Study Video

Posted on May, 2021

Transcript (same as the text below) Intro Eight years ago when I travelled to Glasgow to study Software Engineering I wanted to go into the Games industry and make games for a living. However, the web…

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Development Practice Finale (plus retrospective)

Posted on April, 2021

An intro to Indie Game Development The Development Practice course was a great introduction to the Indie Game Development degree, letting me take another look into practices I have already adopted as…

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Real WORKS - Creating a personal brand

Posted on April, 2021

Branding Personal branding is the effort to market and differentiate oneself from the crowd (Khedher, 2014). The importance of the personal brand for indie game development is enormous and can be…

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Agile Methodologies

Posted on April, 2021

What is to be Agile Early in the Development Practice course, we looked at different development methods, and in particular the Agile methods. In my blog post I compared them and reflected on my…

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Rapid Ideation Session 2 - Outcomes

Posted on April, 2021

Now that the second Rapid Ideation session is complete, it is time to look back and reflect on it. Execution During the theme reveal webinar, Jamie White suggested we should jump into the action and…

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Sprint Three Retrospective

Posted on April, 2021

This time I opted for the Four Ls retrospective format. After five minutes I had some notes in each category. Liked Because I didn't achieve all of my goals during the first Rapid Ideation Session, I…

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Communities of Practice

Posted on March, 2021

Communities of practice are groups of people sharing a common concern or interest for something they do or are learning how to do better as they interact with each other (Wenger-Trayner and Wenger…

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Rapid Ideation Session 2 - Planning and Goals

Posted on March, 2021

Goals Similarly to the first Rapid Ideation Session, I started with defining the goals I would like to achieve. Theme The theme for this rapid ideation session is - our creations should be guided…

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Conducting Research

Posted on March, 2021

Research Research is a topic covered in almost any university course because of how important it is for any successful product. A good product needs appropriate data to support the decision making…

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Version Control for Games

Posted on March, 2021

Version Control is one of the most important aspects of development nowadays (Spinellis, 2005). People make mistakes and hardware is volatile, and these are only a couple of reasons why years of…

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Sprint Two Retrospective

Posted on March, 2021

The second sprint of the Development Practice course included the exciting first Rapid Ideation session. Since it took most of the sprint and I've already written a blog post about it, I decided to…

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Rapid Ideation Session 1 - Results

Posted on March, 2021

The Rapid Ideation Session 1 officially ended this Wednesday. At the start of the two-week-long session, I wrote about the goals I would like to achieve. Now is the time to review and reflect on what…

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Week of Reflection - Reflective Domains

Posted on February, 2021

The topic of reflection is a recurring one in this course. Its value was made clear from the start and its importance for the success of each student's goals is reinforced every single week. Spark…

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Rapid Ideation Session 1 - Planning

Posted on February, 2021

Goals The first Rapid Ideation activity started with the reveal of the theme during the weekly webinar. I didn't want to start working before setting some objectives for the two weeks of ideation and…

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Sprint One Retrospective

Posted on February, 2021

After the first sprint of the Development Practice course, I decided to do a quick retrospective to see what I can improve in my approach to the course and increase what I gain from it. Learned so far…

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Reverse Engineering and Prototyping Challenge

Posted on February, 2021

The task for this challenge was to choose an artefact to reverse engineer and prototype. Since I am part of the Indie Game Development cohort, I wanted to focus on games. As always, choosing something…

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Rapid Ideation and Prototyping

Posted on February, 2021

From a theme to a fun experience Rapid Ideation techniques are common in many industries. They can take the form of Hackathons or, more commonly in the Game Development industry, Game Jams. The focus…

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Remediation Challenge

Posted on February, 2021

The challenge for the second week of Development Practice was to select an initial artefact, go through an ideation session using the techniques discussed and modify the artefact. After a lot of…

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Creativity for everyday use

Posted on February, 2021

To me, creativity is the ability to use knowledge and experience in new ways to solve different problems. This theory is explored by Tanya Krzywinska's video from week 2. She covers how human…

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Creating a blog from scratch

Posted on February, 2021

Reflective writing is the main focus and assessment of the Development Practice course. The very first task we had was to create our blogs so we are set to write our reflections on all topics related…

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Time Management and Agile Development

Posted on January, 2021

The first week of the Development Practice course we started looking at time management and how different development methods can be utilised to improve it. In this post, I will quickly cover the…

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The avatar of yourself challenge

Posted on January, 2021

Each week in the Development Practice course we are given a different challenge to do, have some fun and share it wil the rest of the people in the course. During the first week our challenge was to…

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Welcome To My Game Development Blog

Posted on January, 2021

Hi, I am Georgi Tsaklev, a Senior Software Engineer. I've recently started the MA Indie Game Development course at Falmouth University and I am going to be using this blog to record my journey through…

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