Sprint Three Retrospective
Development Practice
Published on April 01, 2021
This time I opted for the Four Ls retrospective format. After five minutes I had some notes in each category.
Liked
Because I didn't achieve all of my goals during the first Rapid Ideation Session, I was a bit more cautious when setting goals for the second one. This appears to have been a success as I managed to achieve both goals I set myself. However, I still question whether I pushed myself hard enough or if I should have gone further.
The Easter holiday weeks were very valuable to allow time to catch up with the blog posts I have not had the time for before. This is mainly due to weeks where there is a Rapid Ideation going on while new topics are discussed forcing me to prioritise tasks.
Finally, I am very happy with my choice of a community of practice to join. The Game Development League proves to be a great place for support with a lot of knowledgeable people. It will be an indispensable help through my game development career.
Learned
The third sprint was filled with a lot of topics to learn from. The most notable ones I listed were the research ethics and looking into unethical research experiments in the past as well as my research into version control systems specifically for game development.
Additionally, the second rapid ideation session was very successful for me, allowing me to gain experience in 2D game development and designing an incremental style game.
Lacked & Longed for
While I have had the time to review my previous blog posts for any improvements I could include, I have found myself lacking motivation. I believe the cause is the large number of posts that I need to review and the lack of certainty of what is good enough. This relates to what I've written in the "Longed for" category - we've not had continuous feedback on our reflective writing through the Development Practice course. While reflective writing is only indirectly taught in the course, we are mainly assessed on it. Because it is indirect, we are not getting enough discussion between students and lecturers on the topic. Additionally, it was after the halfway point through the course when we got a small piece of constructive feedback from an authoritative source - the lecturers. This means we have very little time to improve on our skills and adds unnecessary pressure and stress on the students.
As an action from these cards, I am going to feed that information back to the course organisers through the class representative and hope they will improve the structure in the future.
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