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Georgi Tsaklev

Programmer struggling with art

Rapid Ideation Session 2 - Planning and Goals

Development Practice


Published on March 19, 2021

Goals

Similarly to the first Rapid Ideation Session, I started with defining the goals I would like to achieve.

Goal Goal 1 Goal 2
Specific Create a 2D game Include incremental aspects
Measurable The final prototype should be a 2D game The final prototype should be clasifyable as an incremental game
Achievable Unity Engine is one of the best at creating 2D games I will consider incremental games when brainstorming and reduce the balancing to a minimum to ensure I can complete the prototype
Relevant I have only made 3D games so far. They however take a lot more time to make, so it is likely my first publish games would be 2D. Gaining this experience now would help me achieve that Incremental games are very popular on mobile. Mobile games would be my first target when starting my studio due to the large audience and easy monetisation. This makes the genre a good candidate to gain more experience in
Timely To be achieved over the two weeks of Rapid Ideation Session 2

Theme

The theme for this rapid ideation session is Hackathon - our creations should be guided towards solving a problem.

The first direction I researched was about Citizen Science. I investigated where it was used and what I could do to contribute. However, the field seemed quite deep and I would have spent too much time in research. Instead, I wanted to follow the advice given in the weekly webinar - jump into development without too much planning.

The problem I ended up focusing on was Gender Pay Gap.

Ideation

In line with the hackathon theme, I spent significantly less time ideating prior to beginning the development. I started with research on the issue and created a rough list of mechanics I could include in the game.

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During my research, I learned some interesting facts, most notably that men are more likely to ask for a pay rise than women (Bosquet et al., 2019) (Javdani and McGee, 2019). I decided to incorporate that in the game as it would increase the awareness of the issue and add flavour to the game.

Due to the way I handled this ideation session, it look a lot less time than the first one. Additionally, I skipped the goal I had set myself in week 5 of the course to use the ICEDIP technique in this session. I felt it wasn't appropriate with the advice to dive into the prototype. However, this time I spent more time understanding the problem I want to focus on due to the broad nature of the theme. In the future I want to spend more time ideating before game jams to solidify my skills.

References

Bosquet, C., Combes, P.P. and García‐Peñalosa, C., 2019. Gender and promotions: Evidence from academic economists in France. The Scandinavian Journal of Economics, 121(3), pp.1020-1053.

Bronson, M.A. and Thoursie, P.S., 2017. The lifecycle wage growth of men and women: Explaining gender differences in wage trajectories (No. gueconwpa~ 17-17-06).

Javdani, M. and McGee, A., 2019. Moving up or falling behind? Gender, promotions, and wages in Canada. Industrial Relations: A Journal of Economy and Society, 58(2), pp.189-228.

Miro. 2021. Miro. [Software]

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