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Georgi Tsaklev

Programmer struggling with art

20 posts tagged with "development"

Indie Startup (IGD740) - Essencebound

Posted on January, 2022

About the project Brainstorming & initial research Initial project setup Camera Movement & navigation The Inventory System The Dialogue System Game progress & data storage Animation & Cutscenes UI…

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The Cake is a Lie - Dev Log Twelve

Posted on August, 2021

Assignment Submission In the middle of week 12 was the the deadline for submission of the pitch presentation and documentation. This was the culmination of all work the team has put together in both…

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The Cake is a Lie - Dev Log Eleven

Posted on August, 2021

Leadership Being a team leader is of course a lot of work. Most of my time has been spent discussing with the team what needs to be done to ensure everybody understands it and we are making consistent…

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The Cake is a Lie - Dev Log Ten

Posted on August, 2021

Assignment Preparation As the deadline for the group assignment gets closer, I created a list of tasks that need to be done before the submission. The team reviewed them and agreed. Once the plan was…

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The Cake is a Lie - Dev Log Nine

Posted on August, 2021

Losing a team member This week our UX Designer Mary decided to take a break from the course and continue in the future. This came as a surprise for the team. Regardless, we support her in her decision…

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The Cake is a Lie - Dev Log Eight

Posted on July, 2021

In Week 8 the team raised some long-hidden concerns. Being part of the team Early this week, our UX designer Mary raised some major concerns she had. She felt left out and felt that the team was…

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The Cake is a Lie - Dev Log Seven

Posted on July, 2021

This week we finally solved our 3D assets bottleneck. Blend of skills Our supervisor Giovanni prompted me to think about utilising more Asset Store (Unity Technologies, 2021) assets to reduce some of…

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The Cake is a Lie - Dev Log Six

Posted on July, 2021

Halfway through the course, it is time for a mock pitch. "Will pitch for money" Pitching is something every professional has to do in one way or another in their profession. I like to look at it in a…

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The Cake is a Lie - Dev Log Five

Posted on July, 2021

Week 5 is when all the materials came together (and had a party). Shaders This week my tasks have all been around the shaders for the different materials players will be able to change the environment…

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The Cake is a Lie - Dev Log Four

Posted on June, 2021

Week 4 for The Cake is a Lie team was single-handedly the busiest week so far! Creating the first-person hands One of the reasons we chose to go for a first-person game is to reduce the complexity of…

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The Cake is a Lie - Dev Log Three

Posted on June, 2021

Week 3 was when team The Cake is a Lie really took the batter and started cooking! Teamwork FTW This week the team really joined together and collaborated. We got the whole team on a call and spent…

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GMTK 2021 - Joined Together

Posted on June, 2021

Joined Together After a long break from the previous game jam, I participated in it was time for another one. This time it was the GMTK Game Jam's turn. I've been watching GMTK's videos for a long…

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The Cake is a Lie - Dev Log Two

Posted on June, 2021

The second week has been rather uneventful for The Cake is a Lie team. However, we did progress with our ideation. Ideation We continued with our ideation from week 1 and expanded on the idea we had…

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The Cake is a Lie - Dev Log One

Posted on June, 2021

Welcome to my Development Log. The second course in my Indie Game Development masters degree called Co-Creative Design & Development Practice has started and it is time to dig into it. Forming the…

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Ludum Dare 48 Deeper and Deeper

Posted on April, 2021

Ludum Dare with IGD In this second game jam of the year, I had the opportunity to join another five students from my Development Practice course. I enjoyed working in a team after working by myself in…

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Rapid Ideation Session 2 - Outcomes

Posted on April, 2021

Now that the second Rapid Ideation session is complete, it is time to look back and reflect on it. Execution During the theme reveal webinar, Jamie White suggested we should jump into the action and…

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Rapid Ideation Session 2 - Planning and Goals

Posted on March, 2021

Goals Similarly to the first Rapid Ideation Session, I started with defining the goals I would like to achieve. Theme The theme for this rapid ideation session is - our creations should be guided…

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Rapid Ideation Session 1 - Results

Posted on March, 2021

The Rapid Ideation Session 1 officially ended this Wednesday. At the start of the two-week-long session, I wrote about the goals I would like to achieve. Now is the time to review and reflect on what…

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Gobal Game Jam 2021 - Tonttu's Travels

Posted on February, 2021

My first game jam Like many other participants, this was my very first game jam. I've participated in hackathons, but I've worked exclusively with programmers. I powered through my impostor's syndrome…

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Welcome To My Game Development Blog

Posted on January, 2021

Hi, I am Georgi Tsaklev, a Senior Software Engineer. I've recently started the MA Indie Game Development course at Falmouth University and I am going to be using this blog to record my journey through…

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